![]() ![]() When he drops below half health he enters Phase 2 where every third move is a big attack, and the other moves are either debuffs to the player, buffs to himself, or smaller attacks. Because his strength goes up quite quickly, the longer the fight goes on the more dangerous it becomes. ![]() In general will just keep whacking you while giving you those darn debuffs. He can also metallicize himself to gain block at the end of every turn, and can also increase his own strength. Every four turns he will taunt you and apply debuffs to your attack and defence. When you beat Slime Boss for the first time, you will receive: Attacks that hit all enemies are useful for this boss, as you might be fighting four small slimes by the end of the combat. The slimes add Slimed status cards to your deck, clogging it up. But getting it to as low health as possible is better, because then it makes all the subsequent slimes easier to fight. Therefore, getting it down to half health by the end of your turn 3 is a good idea. Reduce those two slimes to half health and they will again split into two more slimes, again with the same health as the split slime.įor the first two turns the boss will do nothing, but will then hit you for quite a lot of damage. When it splits, it will interrupt whatever action it is doing. Get his health down to 50, and the two slimes will have 50 health each. For example, if you reduce the boss to 70 health then he will split into two slimes with 70 health. When it gets to half health it will divide into two slimes that have the same health as the divided slime.
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